Limits¶
- IPv4, HTTP/1.1. No HTTP/2 or 3, IPv6, proxies, cookies or compressed transfers. Send
Accept-Encodingonly for something you will decode yourself. - ANSI strings. URLs, headers and paths go to the DLL as single-byte strings, so encode anything outside ASCII in the URL yourself.
- Every new connection reads
cacert.pemagain, 121 roots in 189 KB. Connections that are kept open don't. - A fatal error in the DLL (an
abort) stops the request's thread for good rather than the app, as in UnRar360. The log says why. - The log is the host title's,
default.logingame:\, wheregame:can be written. Under xenia-edge it can't be, soVerbosemirrors to DbgPrint. - xenia-edge's random numbers repeat: its
XeCryptRandomreturns the same bytes on every run, so keys made there aren't secret. The console's are random (mbedtls-xenon's notes). - The network's buffers.
xsdk_network_limitsinsrc/https.craises the socket buffers only if the DLL starts the network first. In an app, the runtime has started it already, so the console's defaults apply; requests worked with them on a console, and no download speed has been measured there yet. - One base address. The DLL is linked at
0x8D000000, one of the bases free in a Silverlight app's process on the console; another DLL in the same app needs another.